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Settler
      
Last Seen: 11/27/2007 10:14 PM
Posts: 2
Visits: 4
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Hewhocannotbenamed
      
Last Seen: 11/21/2009 4:13 AM
Posts: 2,189
Visits: 5,197
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General
Last Seen: 6/1/2009 7:12 PM
Posts: 7,885
Visits: 8,941
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If you are setting up a game to start to play, there is no option that will increase resource density. If you create a map using the editor, you can make more...but the resource spread is determined at the beginning of the game (and the AI can see them all) and there's no way to get more unless it peters out somewhere and new stuff appears elsewhere. Random Seed is a game mechanic. At the beginning of every segment...say a start of a turn...a random number is generated and held in reserve for the NEXT thing that will need a random number. Say there's a combat offscreen somewhere where you can't see...that uses that Random Seed, and a new one is created for you when you run your turn. If you fight a battle, pop a goody hut, or, oddly enough, found a city (I'm 99% positive this causes the RS to reset, having utilized Alternate Reality, or Reloading for Fun and Profit, numerous times), the random seed changes. If you are unscrupulous (or frustrated) and want to reload to get different battle results or goody hut pops, you need to turn OFF preserve Random Seed. If you want to reload for advantage with Preserver Random Seed on, you'll need to use up that random seed that made you unhappy on something else...so say you took that hut and it popped a map (booo!), if you reloaded with Preserver Random Seed on, you could fight a battle somewhere else that would cause the seed to be used and you could then try the hut again. If you have Preserve Random Seed off, every time you reload, a new random number is rolled. *punishes you for using ALL CAPS!* Welcome to the boards!
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Any word you had to look up in a thesaurus is the wrong one.
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