Dec. 07 GOTM - Beyond the Sword
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Dec. 07 GOTM - Beyond the SwordExpand / Collapse
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12/31/2007 1:57 AM


Udderly ridiculous

Udderly ridiculous

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Posts: 3,033
Visits: 2,821

I finally started this one a couple nights ago. Decent start, decent game so far. I'm probably right around year 1700, but I don't recall.

I'm working a lot for the next couple of days, but I'll probably have it finished about Jan 3rd as a guess. Good luck.
12/31/2007 7:22 AM


Like the hair cut?

Like the hair cut?

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Yesterday @ 5:45 AM


Posts: 1,950
Visits: 7,607

I finished this game about 2 days ago. To me surprise my research was way faster compared to the AI. At the end I was about 10 techies ahead of the rest and I only had 10 cities. Another thing I learned this game: The Great Lighthouse is much more powerful than The Colossus.

My score isn't very impressive: 18.8k launched my ship at 1944AD and it arrived at 1954AD. I just wanted to see if I could research faster than the AI.

12/31/2007 6:16 PM


General

General

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7/1/2008 10:06 PM


Posts: 7,751
Visits: 8,777

I continue my trend of losing the GotM

It is monarch so I guess I should feel okay...

I had the Pyramids and whatever the one for religion is.  In fact, I was kicking butt on wonders and had four cities...start location, 5 due north, 5 due west, one up in the desert on the bay.

I was having a great time.  Then Peter and his Koreans declared war on me.  I had no chance.  I had been building military units but not fast enough.

So, having lost, I restarted...to see if I could win the game at all.

Nope.  3x I lost on this map, and the first was the best.  I was a total raving jerkwad in my latest one...and simply could not keep units equivalent in tech or strength.

It's games like this one that make me think of quitting.  I cannot take losing all the $*%$#%*  #$%$**@@* @#$#@#^%^@# 32$#*#$%@# time.

12/31/2007 11:59 PM


Udderly ridiculous

Udderly ridiculous

Last Seen:
Today @ 6:30 PM


Posts: 3,033
Visits: 2,821

I could be wrong, but I think the latest patch made things even tougher. Maybe its just me.

I was playing a multi-player game with a friend a week ago and was being a nice neighbor and was attacked by an AI and within about 10 turns, I was fighting 5 computer AIs. 5! I was nice to my neighbors and had the same religion as at least a couple of my nearest neighbors and had a strong military too, or so I thought. Craziness.

Anyways, it seems like things got tougher to me at least.
1/1/2008 12:25 PM


General

General

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2 days ago @ 5:08 PM


Posts: 3,771
Visits: 5,083

I tried to follow this strategy in my game (as far as it went anyway), and had 5 good cities, very rapidly, with room for one or two more up north. My second city was founded far south, with the gold, iron, elephants and cattle. A gamble perhaps, but I got there first.

The biggest difference on higher levels seems (to me) that early on you cannot taunt the AIs diplomatically--at all. This means you have to give in to demands. It also means that you should not commit to a religion until you know it's safe. (In my game buddhism and hinduism had spread to my lands, but in not choosing one or the other, I set my neighbors up to become mortal enemies.)

I'm amazed at the many strategies possible in civ4. Rapid Early Expansion is just as viable as the wonder sprawl I used last month, and next time perhaps an early rush is called for, or a coastal trade economy. I'm playing the Fall from Heaven mod almost exclusively now (the 2 hours a week I call my spare time) and find it perfect for Specialist Economies (due to some very interesting civics). Anyway, I hope I have time to give January a run. I hope you'll keep at it as well Leo.
1/2/2008 1:50 AM


Udderly ridiculous

Udderly ridiculous

Last Seen:
Today @ 6:30 PM


Posts: 3,033
Visits: 2,821

Done in 1968.

Quick summary.  I built up 20 Ballista Elephants to go whup Peter, but he kept becoming more advanced and Churchhill was pretty far behind, so I ended up taking him out instead and making him my vassal with just a couple island cities left.  Eventually I permanently allied with Peter.

I had 21 Great People in this game (4 being generals).  Not too shabby.  Thats my 1st Space Race victory in BTS and maybe my last unless another GOTM calls for it. 

1/2/2008 3:12 AM


Udderly ridiculous

Udderly ridiculous

Last Seen:
Today @ 6:30 PM


Posts: 3,033
Visits: 2,821

I took some screen shots from this game for a Member submitted guide on catapults/trebuchets. Check it out if you want.
1/2/2008 10:29 AM


General

General

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7/1/2008 10:06 PM


Posts: 7,751
Visits: 8,777

*latches on to the strategy*

What the heck...I'll give it a shot.

1/4/2008 9:27 AM


Like the hair cut?

Like the hair cut?

Last Seen:
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Posts: 1,950
Visits: 7,607

I think some people are forgetting about military strength. I check the demographic screen on a regular base in my games and try to make sure my soldiers ranking is 3rd or even higher. I am quite positive that being ranked above the AI will prevent them to declare war (maybe except for some agressive civs).

You also have to check which AI is the most dangerous one. To me it was clear The Koreans were the most dangerous civ out there and that's why I decided to go to war with them. Taking Seoul with it's wonders was the key to victory in my game.

Congrats to Nuclear Cow for the impressive score.

Edit: I just read that strategy post of civfanatics and I don't agree with all the things mentioned there. The worker first is of course a must but depending on the trade output in your capitol adding a great scientist may be better than building an academy. Especially when you want to run a specialist economy under representation later on.

Also I don't see the need to go for archery very early. I think I would prefer bronze working first and try to hook up copper. Of course this depends on the available resources.

I was really amazed I could outresearch the AI like I did in this game on this level. I would have beaten them on emperor too considering the 10 tech lead I had in the end.

1/4/2008 3:41 PM


General

General

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