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Grognard fantôme
Last Seen: Today @ 10:19 PM
Posts: 6,622 Visits: 9,055
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Sword of Doom...
Last Seen: Today @ 2:05 PM
Posts: 2,292 Visits: 19,555
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Udderly ridiculous
Last Seen: Today @ 7:06 AM
Posts: 3,035 Visits: 2,825
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| I thought number of happy people was the main thing that gave score. If you are at war all the time, I'd think you musta had some unhappy peeps sometimes? Howdja do it!? I had my luxuries turned up between 10 and 20% for a large portion of the medieval years. Not too many turns on 20% though. At one point I had something like 14 unhappy faces in my capital because of the war(s) and 20% luxuries brought me about even in happiness. I still had a lot of the game with some cities here or there with red frown faces showing on the main screen. I think military power was a large chunk of the score, wasn't it? If thats so, my military was mighty for most of the game and was gluttonously-mighty at the end with all those cav units. I could post my save game publicly if you guys would like to take a look at how things went. At the end turn, I had something like 70 cav as a guess rolling up on the Native Americans. It was interesting to finish that game so early that only a few cities had gone away towards the new world and caravels were the mightiest sea vessel and cavalry was the mightiest land unit, which only I had, I think.
I did have the pyramids and representation, so my 6 (?) biggest cities did get the extra smiley face boost. That helped on war weariness too.
It seems like if you're heavily war wearied with the Aztecs, for example, and the French declare war on you... if you then make peace with the Aztecs, your unhappy faces start over with the new war with France. It seems like the old war's unhappy faces are applicable only to that one civ. So, having one civ fight you, then another, then another isn't necessarily so bad.
Point 5: I would also like to know how your economy was able to withstand Eternal War. Well, the pyramids as well as representation helped a lot, plus the civic that gives a free specialist per city. If you have 20 or 30 cities, that one free specialist per city adds up very quickly with representation and +3 science per (before libraries and all).
I didn't mention this before, but my money and science ended up benefiting highly and raked in a lot of money from founding Buddhism and having the special building (and spamming missionaries early in the game), plus taking the Jewish special building from Justinian and the Hindu special building from Brennus. In the few peace years here or there in between, I spammed missionaries to help fund my nation. Those 3 religions were everywhere, so the money helped a lot. That and taking 200 gold on average maybe for taking a city helped sometimes. I ran with a negative income science slider a LOT this game. Plus, during several tech researches, I told all my cities to emphasize commerce a lot, which seemed to drop the turns needed for research almost in half sometimes. Playing with your governors like that can be an underestimated part of this game, in my opinion. Seems like I tend to either emphasize production or commerce in most of my games and usually both at different times. If you haven't played with that, in some game when you have mega-turns to research a new tech, try to tell all your cities to emphasize commerce and watch how many turns fall off the research time. (CTRL click on a city name on the main map, which selects all cities, then emphasize commerce).
Point 2: I really think "no tech trading" = "royal ba****d mode" I think you might be right. You (Leo) mentioned that earlier and I almost think this game proves it. lol.
As far as a new GOTM, someone mentioned before that they would prefer not to have permanent alliances on "again." I think its nice to change things up a bit. Thus the bigger map and the advanced start this time. I'd agree that it might be nice to dump that feature for a month or two since we've had that one on so often. I 2nd that suggestion.
*edit*
I'll be downloading this one to play myself. Please let us know how you did. |
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 -"You don't have to see the whole staircase, just take the first step." -"If a man hasn't discovered something he will die for, he isn't fit to live." -“Our scientific power has outrun our spiritual power. We have guided missiles and misguided men.” -“Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that. Hate multiplies hate, violence multiplies violence, and toughness multiplies toughness, in a descending spiral of destruction. The chain reaction of evil must be broken, or we shall be plunged into the dark abyss of annihilation." (all 4 above by Dr. Martin L. King Jr.)
Edited: 2/3/2008 4:57 PM by Nuclearcow |  |  |
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Grognard fantôme
Last Seen: Today @ 10:19 PM
Posts: 6,622 Visits: 9,055
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| | I micro-manage to the max: maybe too much. I actually retired from that Sumeria map. Been playin' too much I think: getting too impulsive. Congratulations on an amazing game NuclearCow! That has got to be the HIGHEST score I've ever seen in Civ! Re: your comments on how you did it: 20 or 30 cities!?! HOW?! can you manage to pay for that many? The thing that I still have not got a good intuition for in Civ4 is empire size, economy, and maintenance cost. I cannot recall for sure in this GOTM, but I vaguely recall having only about 15 cities TOTAL for most of the middle and Rennaissance eras. It was only late Industrial that I started taking away Brennus and Justinians cities. I had razed quite a few Greek, Aztec, French, etc. cities and only kept the ones that were on prime sites that would nicely define the ultimate borders of my empire. In short, I tried to keep the number of cities down to a minimum, and expanded the geographic size only as large as I needed for resource purposes. This has become my general strategy in Civ4: spread out the cities and where there is marginal terrain leave gaps. Despite this, I always seem to get bogged down in the late BC period with escalating maintenance, and a plummeting science slider. Do you pack your cities in closer together NC? |
-- "When bad men combine, the good must associate; else they will fall one by one, an unpitied sacrifice in a contemptible struggle." attributed to Edmund Burke (1770) |  |  |
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Udderly ridiculous
Last Seen: Today @ 7:06 AM
Posts: 3,035 Visits: 2,825
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| Do you pack your cities in closer together NC? I think this game, I had them spread out more than normal. I would guess I'm average on packing them together. I'm not sure how many cities I had. I might have exaggerated and probably didn't have 30. 20, probably. I did have communism there at the end, which made things very nice, but most of the game, I didn't have it obviously. If each religious building is bringing in between 50 gold and 100, imagine how much the science slider can move up when you have all 3. Or how much it counters city maintenance costs. That would be the quick answer. I can post the save game if you want to take a look. It really wasn't all that impressive until the medieval era when I started to roll a bit. I had centuries of defending with little gains before that. When I started to roll in the 1500s, I pressed the attacks and the military production like crazy.
Oh, I believe I did switch to Nationalism (thank you, Pyramids) at one point for the -50% war weariness. Probably at the height of the weariness when I mentioned the 14 unhappy faces in Delhi. That was probably on top of 20% luxuries. I didn't run like that too long though as whichever civ I was fighting I wanted to wrap it up pretty quickly when the weariness was hitting that hard. |
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 -"You don't have to see the whole staircase, just take the first step." -"If a man hasn't discovered something he will die for, he isn't fit to live." -“Our scientific power has outrun our spiritual power. We have guided missiles and misguided men.” -“Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that. Hate multiplies hate, violence multiplies violence, and toughness multiplies toughness, in a descending spiral of destruction. The chain reaction of evil must be broken, or we shall be plunged into the dark abyss of annihilation." (all 4 above by Dr. Martin L. King Jr.) |  |  |
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General
Last Seen: 7/3/2008 5:08 PM
Posts: 3,771 Visits: 5,083
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| As far as a new GOTM, someone mentioned before that they would prefer not to have permanent alliances on "again." I think its nice to change things up a bit. Thus the bigger map and the advanced start this time. I'd agree that it might be nice to dump that feature for a month or two since we've had that one on so often. I 2nd that suggestion. 'Twas I who mentioned this. In my last game I was highlighting good relations with my neighbors. It was almost as bad as playing a team game. The Germans didn't want to trade plastic (until they finished the 3Gorges anyway ) and asked insane prices for oil, but other than that we traded everything. The English and their redcoats were our war pet, so I made sure they didn't fall behind. Instead of wasting beakers on the same techs, we split our beakers up, two- sometimes three-ways. We were a whole age ahead by the end of the game, even though ours was but a small continent. With permanent alliances enabled, it would have been a complete walk-over, because my friends were my main rivals (for space victory). Anyway, that's why I don't like permanent alliances; too easy... Maybe other people have other experiences though. 
Point 2: I really think "no tech trading" = "royal ba****d mode"
I think you might be right. You (Leo) mentioned that earlier and I almost think this game proves it. lol. Heh, I like no tech trading, but I don't think I've had utter ba****ds for neighbors in them. Don't play enough to dispute your takes on it though... |
-- Whenever people agree with me I always feel I must be wrong.
Edited: 2/4/2008 2:57 PM by Zigeuner |  |  |
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THE 1BC 5 STAR GENERAL
Last Seen: 7/1/2008 6:20 PM
Posts: 802 Visits: 1,420
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Azteca Cihuacoatl
      
Last Seen: Today @ 8:26 PM
Posts: 833 Visits: 3,516
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| Well... I'm playing my way through this one at the moment just as the new game is being discussed. Started it a bit late, I know! But I have been playing for a while now, I think I'm up to around 500 AD right now. I don't know if I'll make the deadline for this one, whenever that may be, but I'll just finish it off for fun if I don't.Well I guess with the bar being set at such a reasonable level I think it's still worth trying to beat it now! ...Seriously though NC that is a fantastic score, very well played. What a game to make my GOTM debut in! I've been innundated with wars in this one, I figure it had a lot to do with the 11 civs on one land mass fighting for space had them all acting more aggresively than they would otherwise, A combination with the marathon setting maybe? I really like the longer game setting, it does make everything in the game much more important and requires a lot more consideration than the normal speed setting. I had a fairly early war (one of three) with France which was more like chess than civ! One reacting with their 'pieces' to the other. Where one major mistake would have serious consequencies. The more of that the better in my book! The only problem was, it was just that moment that the Aztecs decided they wanted in on the fun... then Brennus and it's been near perpetual war ever since!  ...Lots of fun!! |
-- "If music be the food of love, play on." - William Shakespeare
"For a successful technology, reality must take precedence over public relations, for nature cannot be fooled." - Richard Feynman
Edited: 2/4/2008 4:33 PM by Artymus |  |  |
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