jerm warfare division
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3/27/2008 2:05 PM


Elite Pathogen

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Cold, damp, full of puss.  Perfect!  I take the keys (ever so careful not to actually touch Konrad) and begin to have my designs implemented for the dictatorial palace.  Once the place is homely enough, I get word that gold's been discovered in the mines near Fragmentation which spurs a gold rush.  I choose to spend a bit of gold to encourage the rush and it's now a size 7 (from a size 4) and is now giving us 2 extra GPT.  For 28 gold, it'll pay for itself in 14 turns. 

Our new spy Fraushag... or whatever, landed out of Alphan range in Viking territory.  It's kind of ironic that the vikings don't have any ships out and about. 

Alpha is on full scale military production.  There's not a city which is not producing a military unit or a city improvement which benefits military units.  According to the graphs, they are about equal to us in production and power which mean the raids are going to become only more and more difficult to pull off.  Already, the 5 knights Konrad warned of have come to guard the Seafood City.  The hill needed to take the city has been taken by two knights with three more on the way.  While I think we'd win against the knights, we'd sustain too much damage to take the city. 

Instead, I'll sail just south of Omega THIS! and they'll have no choice but to send some knights to protect it and then I'll make a shot for Demos and see what things look like when I arrive.  Our window for raiding may be almost over... until we can bring more forces. 

See Victory Conditions attachment below:

I think we need to start thinking endgame as well.  How do we want to win?  Conquest is probably out of the question and Domination is a stretch.  Diplomatic is not a likely win either IMO.  Cultural is a possibility since we have such a cultural lead on Alpha but I have a feeling we're going to be at war a lot with Alpha and the attention needed to build our three cultural centers to Legendary status will likely be diverted.  Space Race seems to be the most obvious direction for me.  We've already got the tech lead and industrial complexes galore.  It would sure beat a time victory but it may come to that. 

I'd also like to consider going for Mining Inc. if only to prevent Alpha from getting it.  If they do, a Space Race victory for them becomes a real possibility, not to mention they've had a Great Engineer sitting around for some time (in Bismarckia).  They'll also become a real pain militarily.  On the other hand, it'll be a great boon for our industrial complex cities and our commerce cities will try and make up for the expense. 

Since we have Free Speech, I can't shoot you for dissenting opinions... but I may sneeze on you .

3/27/2008 2:32 PM


Make my day

Make my day

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I can't shoot you for dissenting opinions... but I may sneeze on you .

Yeurch Can't you bottle it and send it to Alphaland?

I think I agree with you anyway, so you can keep your germs to yourself. Our raiding days are numbered unless we want to throw away our units uselessly... maybe sail round their coast threatening them then join up with another force and capture Treasure island instead? At least we're forcing them down a course of action - they're not doing what they might like to do.

3/28/2008 5:21 AM


Like the hair cut?

Like the hair cut?

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Hi guys, it's looking pretty good. I will check the save soon so I can actually give a decent feedback.

A cultural victory is probably easier than a space race. We could be building those nice cathedrals (+50% culture) in our 3 main cities. If we already have these buildings here please disregard this message.

3/28/2008 12:22 PM


Elite Pathogen

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You may be right Bolan.

On the raiding front, "another one bites the dust."

We were actually able to get Demos after all and yet again without any blood spilt.  So far they've taken two Japanese cities and lost two cities.  Demos was a size 11 city though and that has got to hurt.  It's what they get for only guarding it with a longbow and an archer.  It fell rather swiftly.  I think we got lucky in that they had a change of leadership just as the ships went out of sight for a turn.  I don't think we'll get another city but you never know.

They were in Anarchy last turn and I think they switched to Theocracy and Vassalage, which makes sense.  That's all for now.

3/28/2008 1:33 PM


Make my day

Make my day

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Wow, I really didn't figure them for leaving a coastal city so exposed. Well done indeed General jerm. It can't have been a trick either - no one would give up a size 11 city just to wipe out the invaders. Now they'll be flinging their mobile reserve around the country every time they see a galleon

re culture: a cultural victory is on the cards but we need to do some calculations (quite a lot actually) to get an idea of how long it will take. We've still got the Hermitage and Sistine Chapel to build as well as the Cathedrals if we choose that path, but it does seem a bit, um, wimpy for a bunch o' ruthless dictators wot attack anything on sight

3/28/2008 1:50 PM


Elite Pathogen

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No I don't think it was a trap.  There is one knight that I see that could cause trouble but everyone else is out of range.  There may be someone hiding in the shaddows of war but I kind of doubt it.  I don't think they were expecting it given the low troop levels in the city. 

Culture.  We have a long way to go for sure but it is possible.  Why not just go for both I suppose.  Sistine Chappel and Hermitage aren't wastes of time.  There are also some pretty hefty culture wonders in the modern era, though at that point we'd need to pick between Space Race and Culture victories. 

3/28/2008 6:53 PM


Elite Pathogen

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Crap.  We lost Sun Tsu and the 4th Stormtroopers.  There was a huge stack of knights near by after all.  Well, it's better than losing a size 11 city.  Their war weariness is also close to boiling over.  Several cities are up to 3 unhappy faces due to the war and soon they will have more unhappy than happy. 

We also had some Viking troops land on our homeland.  I destroyed the ships but Ragnar managed to get some cats on our south coast.  I destroyed one of them already but only one Oromo Warrior is in the city it's near.  It's definately time to get some updated troops garrisoned in some of our coastal cities, especially now that Alpha's going to be itching for revenge.  I just finished Rifling so Riflemen can be built starting next turn.  I'm going to go for Military Tradition next so I can get some Cavalry.  That should help with Treasure Island as well.

Culture may not be such a bad way to go.  50000 is legendary in this game:

Megaton-7062 culture, 145 per turn (has Mandir-hindu cathedral)

Napalm Springs-5561 culture, 150 per turn (has Mandir)

Junker Hill-4603 culture, 115 per turn  (has Mandir)

At the moment, it'll take about 300 turns for the first two to reach legendary culture.  I figure Junker Hill would get Hermitage and Sistine Chapel could go to Napalm Springs.  If we spread Christianity to these cities, we can build cathedrals but we'll need christian temples all around first.  Definately doable though.  Maybe I'll do some math later to figure actual turns it would theoretically take once we get SC and Hermitage in Junker. 

3/29/2008 6:22 AM


Make my day

Make my day

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Bollocks. Now we can't builld West Point AND Sun Tzu would have got a free upgrade to rifleman. Let's boil 'em in war weariness and see when they come begging
3/29/2008 12:51 PM


Elite Pathogen

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I've actually been thinking about this a bit and I think we are near the point of no return for Alpha.  I mean is there any way they could actually get their act together enough to pull off a win?  Even if they burn 5 of our cities (which I don't believe any of us would allow to happen), they will still be at a disadvantage.  We'd have to screw up pretty bad for them to become competitive again.  I say we offer them a way out and see if they're ready to hand in the towel yet.  When I know I'm going to lose and going through the motions, it's not fun and I'm not sure how much longer it will be fun for us either.  I can make a pretty good case for them to quit and if they still want to play because they're not ready to be done yet, that's fine.  Should we at least make the case or are we not finished yet either. 
3/29/2008 1:39 PM


Wrong

Wrong

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Hehe, first time I looked at the .sav in many weeks. Things have not gone by quietly (or slowly) it seems. I'm surprised that the alphan continent has so many rivers, or am I seeing things? Surely a financial civ could've... oh well, they didn't.

Is the game a done deal? Probably. We can turtle, and force them to enter our waters and die from war weariness. We can even get to infantry and start investing in culture for extra provocation. From what I read the only (long) shot the alphans have is winning through the AP; can that only be done if we have their religion in at least one city? It would be nice to get that in black and white somewhere. If we're not going to parlay of their defeat, then might I suggest that wonders and banks are nice, but units are nicer still. We cannot be at war with three civs for long without replenishing ships and land units. Or perhaps we can. I didn't really look at the number of ships we have currently surrounding alphaland.

I'm still in the midst of moving (*sigh* old homes are so full of life) so I won't be playing any turns for at least another two or three weeks, but I'll have a peek at the .sav every now and then.

Well done, no matter what follows!
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