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3/27/2008 2:05 PM |
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Elite Pathogen
      
Last Seen: Today @ 1:53 PM
Posts: 5,724
Visits: 13,560
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Cold, damp, full of puss. Perfect! I take the keys (ever so careful not to actually touch Konrad) and begin to have my designs implemented for the dictatorial palace. Once the place is homely enough, I get word that gold's been discovered in the mines near Fragmentation which spurs a gold rush. I choose to spend a bit of gold to encourage the rush and it's now a size 7 (from a size 4) and is now giving us 2 extra GPT. For 28 gold, it'll pay for itself in 14 turns. 
Our new spy Fraushag... or whatever, landed out of Alphan range in Viking territory. It's kind of ironic that the vikings don't have any ships out and about. Alpha is on full scale military production. There's not a city which is not producing a military unit or a city improvement which benefits military units. According to the graphs, they are about equal to us in production and power which mean the raids are going to become only more and more difficult to pull off. Already, the 5 knights Konrad warned of have come to guard the Seafood City. The hill needed to take the city has been taken by two knights with three more on the way. While I think we'd win against the knights, we'd sustain too much damage to take the city. 
Instead, I'll sail just south of Omega THIS! and they'll have no choice but to send some knights to protect it and then I'll make a shot for Demos and see what things look like when I arrive. Our window for raiding may be almost over... until we can bring more forces. See Victory Conditions attachment below: I think we need to start thinking endgame as well. How do we want to win? Conquest is probably out of the question and Domination is a stretch. Diplomatic is not a likely win either IMO. Cultural is a possibility since we have such a cultural lead on Alpha but I have a feeling we're going to be at war a lot with Alpha and the attention needed to build our three cultural centers to Legendary status will likely be diverted. Space Race seems to be the most obvious direction for me. We've already got the tech lead and industrial complexes galore. It would sure beat a time victory but it may come to that. I'd also like to consider going for Mining Inc. if only to prevent Alpha from getting it. If they do, a Space Race victory for them becomes a real possibility, not to mention they've had a Great Engineer sitting around for some time (in Bismarckia). They'll also become a real pain militarily. On the other hand, it'll be a great boon for our industrial complex cities and our commerce cities will try and make up for the expense. Since we have Free Speech, I can't shoot you for dissenting opinions... but I may sneeze on you .
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-A government that is powerful enough to do anything for us is powerful enough to do anything to us. -Fred Thompson
-There are two races of people, the decent and the indecent. - Victor Frankel
-They who would give up an essential liberty for temporary security, deserve neither liberty or security. - Benjamin Franklin
Consequences
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3/27/2008 2:32 PM |
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Make my day
Last Seen: Today @ 5:48 AM
Posts: 3,250
Visits: 5,530
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3/28/2008 5:21 AM |
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Like the hair cut?
Last Seen: 2/22/2010 8:39 AM
Posts: 1,992
Visits: 8,055
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3/28/2008 12:22 PM |
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Elite Pathogen
      
Last Seen: Today @ 1:53 PM
Posts: 5,724
Visits: 13,560
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3/28/2008 1:33 PM |
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Make my day
Last Seen: Today @ 5:48 AM
Posts: 3,250
Visits: 5,530
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3/28/2008 1:50 PM |
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Elite Pathogen
      
Last Seen: Today @ 1:53 PM
Posts: 5,724
Visits: 13,560
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3/28/2008 6:53 PM |
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Elite Pathogen
      
Last Seen: Today @ 1:53 PM
Posts: 5,724
Visits: 13,560
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Crap. We lost Sun Tsu and the 4th Stormtroopers. There was a huge stack of knights near by after all. Well, it's better than losing a size 11 city. Their war weariness is also close to boiling over. Several cities are up to 3 unhappy faces due to the war and soon they will have more unhappy than happy. We also had some Viking troops land on our homeland. I destroyed the ships but Ragnar managed to get some cats on our south coast. I destroyed one of them already but only one Oromo Warrior is in the city it's near. It's definately time to get some updated troops garrisoned in some of our coastal cities, especially now that Alpha's going to be itching for revenge. I just finished Rifling so Riflemen can be built starting next turn. I'm going to go for Military Tradition next so I can get some Cavalry. That should help with Treasure Island as well. Culture may not be such a bad way to go. 50000 is legendary in this game: Megaton-7062 culture, 145 per turn (has Mandir-hindu cathedral) Napalm Springs-5561 culture, 150 per turn (has Mandir) Junker Hill-4603 culture, 115 per turn (has Mandir) At the moment, it'll take about 300 turns for the first two to reach legendary culture. I figure Junker Hill would get Hermitage and Sistine Chapel could go to Napalm Springs. If we spread Christianity to these cities, we can build cathedrals but we'll need christian temples all around first. Definately doable though. Maybe I'll do some math later to figure actual turns it would theoretically take once we get SC and Hermitage in Junker.
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-A government that is powerful enough to do anything for us is powerful enough to do anything to us. -Fred Thompson
-There are two races of people, the decent and the indecent. - Victor Frankel
-They who would give up an essential liberty for temporary security, deserve neither liberty or security. - Benjamin Franklin
Consequences
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3/29/2008 6:22 AM |
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Make my day
Last Seen: Today @ 5:48 AM
Posts: 3,250
Visits: 5,530
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3/29/2008 12:51 PM |
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Elite Pathogen
      
Last Seen: Today @ 1:53 PM
Posts: 5,724
Visits: 13,560
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3/29/2008 1:39 PM |
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Wrong
Last Seen: 12/16/2009 11:01 PM
Posts: 3,898
Visits: 5,438
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