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4/9/2008 5:06 AM |
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Make my day
Last Seen: Today @ 6:37 PM
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4/9/2008 5:36 AM |
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Impeached by a patch
Last Seen: Today @ 10:14 AM
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Shouldn't that be "turns 249-270"?
Anyways, I'll copy what I said in the jerm warfare division.
The research path I suggest would be
Biology - Medicine - Assembly Line - Physics - Artillery - Electricity - Fission
As soon as we'd get Assembly Line we would build factories and then infantry; then switch to producing artillery until we have a hefty force assembled. While we raid and put the hurt on Alpha, we would be making our way towards Fission and thus not only be able to nuke Alpha but also get nukular plants quite soon, in case you people have aversions to coal plants.
As I said while refuting Zigeuner's point that we should wait until tanks to attack: Nope, tanks vs infantry is not better than infantry vs anything. The best city defenders infantry will encounter are riflemen, against which they are at +25%. That's a ratio of 25:16 = 1.5625, whereas for a tank against an infantry it would be 28:20 = 1.4 only.
Therefore, I suggest we do some serious raiding as soon as we get infantry + artillery, and won't stop until they get both infantry and machine guns. Machine guns can chew up attacking infantry, but without infantry of their own, our artillery should be quite adapt at neutralizing their machine guns (which would be on top of any stack before they get infantry, and can thus be targeted by artillery).
But first things first. As far as I remember, masters get all the cultural visibility of their vassals. Right? If so, we should probably make a de-tour around Vikingland before hitting Artypolis.
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4/9/2008 6:53 AM |
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Make my day
Last Seen: Today @ 6:37 PM
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Shouldn't that be "turns 249-270"? I guess it should.
The research path I suggest would be Biology - Medicine - Assembly Line - Physics - Artillery - Electricity - Fission I'll probably follow that unless Alpha do something unexpected like, say, going for Physics early. If I can stop them getting a freebie anything, I will.
As soon as we'd get Assembly Line we would build factories and then infantry; then switch to producing artillery until we have a hefty force assembled. Yep, sounds like a plan. As I said while refuting Zigeuner's point that we should wait until tanks to attack: Nope, tanks vs infantry is not better than infantry vs anything. The best city defenders infantry will encounter are riflemen, against which they are at +25%. That's a ratio of 25:16 = 1.5625, whereas for a tank against an infantry it would be 28:20 = 1.4 only. Undoubtably true BUT tanks start with blitz and they have superior movement which I like for their quick-raid potential. However, we won't get 'em in the next 20 turns that's for sure.
Therefore, I suggest we do some serious raiding as soon as we get infantry + artillery, and won't stop until they get both infantry and machine guns. Machine guns can chew up attacking infantry, but without infantry of their own, our artillery should be quite adapt at neutralizing their machine guns (which would be on top of any stack before they get infantry, and can thus be targeted by artillery). Yep, except MG's don't suffer collateral unfortunately.
But first things first. As far as I remember, masters get all the cultural visibility of their vassals. Right? If so, we should probably make a de-tour around Vikingland before hitting Artypolis. Correct. I'll send our forces in secret but whether I'll use them or not remains to be seen. Artypolis has been reinforced and it's building the Heroic Epic. Soon they'll have steel, and therefore cannons. It may become unassailable with the very limited forces I have. No point in suiciding a load of troops and racking up our WW is there?
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Mood: surface ripple?
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4/9/2008 9:11 AM |
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Junkyard Dawg - Any questions?!
      
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4/9/2008 12:38 PM |
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Elite Pathogen
      
Last Seen: Today @ 1:06 AM
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Zig said in my thread: Our industrial cities are also our best science cities. It will take them 5 turns to build a university, which is, what, two units, units that will be outdated by the time they'll invade... Junker Hill and Co need universities, designations be damned!
I have to say I agree with Zig on this point. I made the point before and even planned on building the Unis but put them off for the build up. Sure we're killing them in tech but getting to those more powerful units and the space race techs will only make the game end swifter. The 5ish turns spent on Unis will be more than made up for in more advanced units sooner. Heck, it can even mean that we can drop science spending so we can upgrade all our attack units in one fell swoop. I also think ending the game sooner rather than later would be ideal. There is no way Alpha can beat us in a space race, especially since they wasted their Great Engineer on a Golden Age. I mentioned this in my post that didn't make it yesterday but a focus on Space Race Techs and Production (that's the part that got lost) would get this game over with much faster than if we keep planning for invasion force after invasion force on Alpha. I'm not saying we shouldn't use what we got and build advanced units but I think the focus should be on containing Alpha (burning cities when possible would be part of this but not the aim) and getting the Space Race Victory. Building Universities, Observatories, Factories, Plants, etc. should take precidence over building units and ships. But hey, that's just me.
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-A government that is powerful enough to do anything for us is powerful enough to do anything to us. -Fred Thompson
-There are two races of people, the decent and the indecent. - Victor Frankel
-They who would give up an essential liberty for temporary security, deserve neither liberty or security. - Benjamin Franklin
Consequences
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4/9/2008 2:53 PM |
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WE WILL DESTROY YOU
Last Seen: 3/11/2010 10:53 AM
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4/9/2008 2:55 PM |
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Impeached by a patch
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4/9/2008 2:58 PM |
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Make my day
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4/9/2008 3:00 PM |
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WE WILL DESTROY YOU
Last Seen: 3/11/2010 10:53 AM
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4/9/2008 3:13 PM |
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Elite Pathogen
      
Last Seen: Today @ 1:06 AM
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