The Age of Attrition
1BC Civ Forums
1BC Civ Forums
Home       Members    FAQ   Links
Welcome Guest ( Login | Register )
        


12345»»»

The Age of Attrition Expand / Collapse
Author
Message
4/9/2008 5:06 AM


Make my day

Make my day

Last Seen:
Today @ 6:37 PM


Posts: 3,256
Visits: 5,535

The Age of Attrition

These records of the Omegan Empire date from circa AD1695 and concern the Dictatorship of Tones IV.

At this time the Empire is in a continual state of war with the Alphan Conspiracy. Although her navies rule the seas, Omega is unable yet to utterly crush its enemies who have come together under a cruel vassalage engineered by the fiendish Alphan leadership.

Thus this era is a chronicle of attrition. Great strides have been made by the previous dictator, jerm the Infectious, but he was forced to retire due to ill health before his many plans could be brought to fruition. His legacy remains, however, with the country strong, its cities growing, and its scientists probing the very cutting edges of technology.

With little prospect of a final apocalyptic battle quickly being able to decide the fate of nations, Tones IV instituted a policy of attrition against the enemy to wear them down and sap their moral whilst at the same time building a formidable home continent able to produce the most modern troops in unassailable numbers.

To the dark and portentous orchestration of Pink Floyd, the Dictator sat alone in the Palace of Gigaton to fashion his plans.




*Fixed by TC*
4/9/2008 5:36 AM


Impeached by a patch

Impeached by a patch

Last Seen:
Today @ 10:14 AM


Posts: 2,208
Visits: 4,030

Shouldn't that be "turns 249-270"?

Anyways, I'll copy what I said in the jerm warfare division.

The research path I suggest would be

Biology - Medicine - Assembly Line - Physics - Artillery - Electricity - Fission

As soon as we'd get Assembly Line we would build factories and then infantry; then switch to producing artillery until we have a hefty force assembled. While we raid and put the hurt on Alpha, we would be making our way towards Fission and thus not only be able to nuke Alpha but also get nukular plants quite soon, in case you people have aversions to coal plants.

As I said while refuting Zigeuner's point that we should wait until tanks to attack: Nope, tanks vs infantry is not better than infantry vs anything. The best city defenders infantry will encounter are riflemen, against which they are at +25%. That's a ratio of 25:16 = 1.5625, whereas for a tank against an infantry it would be 28:20 = 1.4 only.

Therefore, I suggest we do some serious raiding as soon as we get infantry + artillery, and won't stop until they get both infantry and machine guns. Machine guns can chew up attacking infantry, but without infantry of their own, our artillery should be quite adapt at neutralizing their machine guns (which would be on top of any stack before they get infantry, and can thus be targeted by artillery).

But first things first. As far as I remember, masters get all the cultural visibility of their vassals. Right? If so, we should probably make a de-tour around Vikingland before hitting Artypolis.
4/9/2008 6:53 AM


Make my day

Make my day

Last Seen:
Today @ 6:37 PM


Posts: 3,256
Visits: 5,535

Shouldn't that be "turns 249-270"?

I guess it should.


The research path I suggest would be

Biology - Medicine - Assembly Line - Physics - Artillery - Electricity - Fission

I'll probably follow that unless Alpha do something unexpected like, say, going for Physics early. If I can stop them getting a freebie anything, I will.

As soon as we'd get Assembly Line we would build factories and then infantry; then switch to producing artillery until we have a hefty force assembled.

Yep, sounds like a plan.

As I said while refuting Zigeuner's point that we should wait until tanks to attack: Nope, tanks vs infantry is not better than infantry vs anything. The best city defenders infantry will encounter are riflemen, against which they are at +25%. That's a ratio of 25:16 = 1.5625, whereas for a tank against an infantry it would be 28:20 = 1.4 only.

Undoubtably true BUT tanks start with blitz and they have superior movement which I like for their quick-raid potential. However, we won't get 'em in the next 20 turns that's for sure.


Therefore, I suggest we do some serious raiding as soon as we get infantry + artillery, and won't stop until they get both infantry and machine guns. Machine guns can chew up attacking infantry, but without infantry of their own, our artillery should be quite adapt at neutralizing their machine guns (which would be on top of any stack before they get infantry, and can thus be targeted by artillery).

Yep, except MG's don't suffer collateral unfortunately.


But first things first. As far as I remember, masters get all the cultural visibility of their vassals. Right? If so, we should probably make a de-tour around Vikingland before hitting Artypolis.

Correct. I'll send our forces in secret but whether I'll use them or not remains to be seen. Artypolis has been reinforced and it's building the Heroic Epic. Soon they'll have steel, and therefore cannons. It may become unassailable with the very limited forces I have. No point in suiciding a load of troops and racking up our WW is there?

4/9/2008 9:11 AM


Junkyard Dawg - Any questions?!

Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!Junkyard Dawg - Any questions?!

Last Seen:
7/1/2009 6:27 PM


Posts: 5,929
Visits: 16,025

Fixed the first post.
4/9/2008 12:38 PM


Elite Pathogen

Elite PathogenElite PathogenElite PathogenElite PathogenElite PathogenElite PathogenElite PathogenElite Pathogen

Last Seen:
Today @ 1:06 AM


Posts: 5,724
Visits: 13,563

Zig said in my thread:

Our industrial cities are also our best science cities. It will take them 5 turns to build a university, which is, what, two units, units that will be outdated by the time they'll invade... Junker Hill and Co need universities, designations be damned!

I have to say I agree with Zig on this point.  I made the point before and even planned on building the Unis but put them off for the build up.  Sure we're killing them in tech but getting to those more powerful units and the space race techs will only make the game end swifter.  The 5ish turns spent on Unis will be more than made up for in more advanced units sooner.  Heck, it can even mean that we can drop science spending so we can upgrade all our attack units in one fell swoop. 

I also think ending the game sooner rather than later would be ideal.  There is no way Alpha can beat us in a space race, especially since they wasted their Great Engineer on a Golden Age.  I mentioned this in my post that didn't make it yesterday but a focus on Space Race Techs and Production (that's the part that got lost) would get this game over with much faster than if we keep planning for invasion force after invasion force on Alpha.  I'm not saying we shouldn't use what we got and build advanced units but I think the focus should be on containing Alpha (burning cities when possible would be part of this but not the aim) and getting the Space Race Victory.  Building Universities, Observatories, Factories, Plants, etc. should take precidence over building units and ships.  But hey, that's just me. 

4/9/2008 2:53 PM


WE WILL DESTROY YOU

WE WILL DESTROY YOU

Last Seen:
3/11/2010 10:53 AM


Posts: 6,812
Visits: 31,300

To the dark and portentous orchestration of Led Zeppelin


Tones, you jackass, that is not Led Zeppelin!!!!!
4/9/2008 2:55 PM


Impeached by a patch

Impeached by a patch

Last Seen:
Today @ 10:14 AM


Posts: 2,208
Visits: 4,030

Sure, build those universities, we have a little production window in which we can sensibly do so. After some 5-10 turns, we should have our hands full with expanding the Sushi Co, and shortly after that we'll have factories and infantry to build. So go ahead, build those unis by all means before we get better things to do

And as I said concerning Artypolis, don't worry if it turns out to be over-defended. The presence of the forest and the lack of Alphan siege weapons means we can afford to take it easy, bombard it properly before striking. And if we don't fancy that, we can always sail on to Biztown which is nearby and even less defended.
4/9/2008 2:58 PM


Make my day

Make my day

Last Seen:
Today @ 6:37 PM


Posts: 3,256
Visits: 5,535

Locus Coeruleus (4/9/2008)
To the dark and portentous orchestration of Led Zeppelin


Tones, you jackass, that is not Led Zeppelin!!!!!

I bloody know that! I were jus messin' about while I fixed a couple of punctuation mistakes. I used Zep in my Omega propaganda video MK II. I probably have more Floyd in my collection than anything else.

Still, least you spotted it. And what happened about you being in charge of propaganda, now that I think of it? You have been shirking your duties you lazy dictator

4/9/2008 3:00 PM


WE WILL DESTROY YOU

WE WILL DESTROY YOU

Last Seen:
3/11/2010 10:53 AM


Posts: 6,812
Visits: 31,300

Lazy? No! I've just been too damn busy...... too busy whipping the people of Omegaland to a bloody pulp!!! Yeah, that's the ticket!
4/9/2008 3:13 PM


Elite Pathogen

Elite PathogenElite PathogenElite PathogenElite PathogenElite PathogenElite PathogenElite PathogenElite Pathogen

Last Seen:
Today @ 1:06 AM


Posts: 5,724
Visits: 13,563

And as I said concerning Artypolis, don't worry if it turns out to be over-defended. The presence of the forest and the lack of Alphan siege weapons means we can afford to take it easy, bombard it properly before striking. And if we don't fancy that, we can always sail on to Biztown which is nearby and even less defended.

We have enough ships near Artyopolis to bombard the city to zero in a single turn... I think.  Landing would only increase chances of survival which might or might not be better if we're attacked by a large stack of Curassiers (which they have waiting nearby).  A naval assault would be preferable on Artyopolis (assuming we do in fact have enough ships to bombard in one turn), IMO, because 1.) the element of surprise and 2.) they can't attack our units once we land. 

Ah, it is fun to be a backseat driver

« Prev Topic | Next Topic »

12345»»»

Reading This Topic Expand / Collapse
Active Users: 0 (0 guests, 0 members, 0 anonymous members)
No members currently viewing this topic.
Forum Moderators: Sean, Terminal_Civ-er, mongoose201

Permissions Expand / Collapse

All times are GMT -5:00, Time now is 10:54pm


Execution: 0.094. 8 queries. Compression Disabled.
© 2005 Take-Two Interactive Software and its subsidiaries. All rights reserved. Sid Meier's Civilization IV, Civ, Civilization, 2K Games, the 2K Games logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Developed by Firaxis Games. Firaxis Games and the Firaxis Games logo are a registered trademark of Firaxis Games, Inc.

web stats