The Age of Attrition
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4/9/2008 3:20 PM


Elite Pathogen

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A quick check of the save and we will have just enough ships to bombard the city to zero in a single turn, as long as we don't lose any ships or some unforseen factor I'm missing. 
4/9/2008 5:30 PM


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jerm (4/9/2008)
We have enough ships near Artyopolis to bombard the city to zero in a single turn... I think. Landing would only increase chances of survival which might or might not be better if we're attacked by a large stack of Curassiers (which they have waiting nearby). A naval assault would be preferable on Artyopolis(assuming we do in fact have enough ships to bombard in one turn), IMO, because 1.) the element of surprise and 2.) they can't attack our units once we land.

Ah, it is fun to be a backseat driver


If they attack our raiding force with cuirassiers, all I can say is
edit: new picture

A cuirassier attacks at strength 12. A rifleman starts at 14, gets +25% against mounted, and +50% from defending a forest. That's 14*1.75 = 24.5 versus 12. How many riflemen do we have? 4? Enough to repulse 10 cuirassiers at those odds. We really should land and pray they are stupid enough to send in the cuirassiers

Of course, the decision should be based on how much additional troops they are able to bring to bear if we land first and then attack. If the cuirassiers are the only difference, I say we should land just to teach them a lesson about leaving forests next to cities
4/9/2008 6:18 PM


Wrong

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I guess living in America is making me more and more American, because that strikes me as one very distasteful picture. (Couple more years and I'll be defending creationism...)

leaving forests next to cities
Heh, we were discussing chopping those away in the BC's.

Ah, it is fun to be a backseat driver [w00t]
Yep. I still hope to get some turns out of this game though, offer y'all a lovely backseat position, little plastic steering wheels included...

4/9/2008 6:56 PM


Make my day

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little plastic steering wheels included...

Oh wow, I had one of those!

Nothing much to report, jus doin as y'all advisin'

4/9/2008 7:05 PM


Elite Pathogen

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A cuirassier attacks at strength 12. A rifleman starts at 14, gets +25% against mounted, and +50% from defending a forest. That's 14*1.75 = 24.5 versus 12. How many riflemen do we have? 4? Enough to repulse 10 cuirassiers at those odds. We really should land and pray they are stupid enough to send in the cuirassiers

Are there Grenadiers around?  What happens when the Rifles are all dead?  That said, you're right that the decision should be made when we get there.  We should also get our GS over to the Artyopolis area (which I think we're doing) so we can see if they're hiding any units nearby.  I did see a catapult floating around but I haven't noticed any being built so that's probably not a problem.  They would likely know our range of sight from any of their cities so hiding in the fog is a real possibility.  They're also building up gold and using it for something each turn (upgrades most likely).  I don't know that it's worth losing a stack just to kill off a bunch of units.  The goal should be clear, burning Artyopolis to the ground.  If we can't, go to Biztown. 

4/9/2008 7:06 PM


Make my day

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Yep. Or I might do something else
4/10/2008 5:29 AM


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Ok, sorry about the picture, if you can find another appropriate "Bring 'em on" picture I'll edit.

jerm (4/9/2008)
Are there Grenadiers around? What happens when the Rifles are all dead? That said, you're right that the decision should be made when we get there. We should also get our GS over to the Artyopolis area (which I think we're doing) so we can see if they're hiding any units nearby. I did see a catapult floating around but I haven't noticed any being built so that's probably not a problem. They would likely know our range of sight from any of their cities so hiding in the fog is a real possibility. They're also building up gold and using it for something each turn (upgrades most likely). I don't know that it's worth losing a stack just to kill off a bunch of units. The goal should be clear, burning Artyopolis to the ground. If we can't, go to Biztown.


As for grenadiers, I'm not at my home comp now, but last time I checked, there was only one grenadier in Artypolis, and none else within striking distance. The first grenadier they send in would not hit a rifleman, but the one grenadier we have brought along (there was one in the galleons last time I checked). That'd be 18:12 odds to our favour because of the forest.

But yeah, we will have to see when we get there. I would go for a landing in the forest if and only if the two following criteria are fulfilled:

-The forces they have within striking distance are insufficient to stop us from razing Artypolis
-We are able to fight off any intercepting units with a favourable kill:loss ratio to ourselves

The latter should be quite guaranteed if the former is true, as they have no way of getting the odds on their side while we have healthy infantry units in the forest. Therefore, if we go for a landing, we should primarily use the cavalry to attack the city so that the infantry stays healthy and capable of repulsing Alphan interception. While they only have a window of one turn to save Artypolis, they will have another turn to avenge themselves on our victorious raiders.
4/10/2008 7:50 AM


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Thanks for doing the math Konrad That should help.

Because I have to skirt round Vikingland it'll be another couple of turns before we're in position and who knows what reinforcements may arrive? However, our spy will be in position to see what is going on and we may just pull it off given a bit of luck. I certainly don't think they'll be expecting it because it's quite a bold move and about as far away from our mainland as it is possible to get!

 

Oh, and a more appropriate illustration perhaps?

4/10/2008 9:57 AM


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Priceless picture, tones! If they decide to throw in the cuirassiers, that picture could have immense propaganda / trash talk value after the event
4/10/2008 12:22 PM


Elite Pathogen

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-The forces they have within striking distance are insufficient to stop us from razing Artypolis
-We are able to fight off any intercepting units with a favourable kill:loss ratio to ourselves

Agreed... wait, neither of us is playing the turns .  As long as the goal is to take Artyopolis and not just kill more of their units than they kill of ours, I'm for it.  If we can take it by landing, we should, if we can't take it by landing but we can take it by amphibious assault, we should do that.  If we can't take the city at all, we sail to Biztown but IIRC we'd have a turn when our forces will be visible and perhaps give them enough time to reinforce. 

I'll be out of town for a week but should still have limited internet access.  This means I'll want pictures of the Artyopolis (or whatever we do) attack... please

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