Units still missing from Civ4
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4/16/2008 12:09 PM


Veteran Warlord

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hey I was just spit balling ideas

but to defend my point a bit since you tore it up nicely

The largest scale war of all time = WWII

Tank warfare was very important, no?  The Panzer and Panther and later Tiger were unmatched almost to this day for the tiger, only when STalin was able to build such a large number of tanks would Germen forces meet any match on the battle field.

Anyways, I dont really care for the game anymore because its too cookie cutter, every game is the same and plays the same.  Each Civ has a UU that is barly an advatage, i mean I just think the game needs a lot LESS balence and politically correct crap.  Stalin is ok, but Hitler is a no no no no no way.... what are the Devs Jews?  The fact is that during the industrial era Germany and Russia should be over powered, because they were... but for the sake of balence lets just give the panzer a +100% vs. armored units...?  And a Tiger could take out 12 allied tanks before they could even get a shot off at the Tiger... anyways, sorry to mud up your sugesstions

4/16/2008 1:50 PM


WE WILL DESTROY YOU

WE WILL DESTROY YOU

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Anyways, I dont really care for the game anymore because its too cookie cutter, every game is the same and plays the same.


no way man!!!!
4/16/2008 3:49 PM


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GKhan (4/16/2008)
hey I was just spit balling ideas

but to defend my point a bit since you tore it up nicely

The largest scale war of all time = WWII

Tank warfare was very important, no? The Panzer and Panther and later Tiger were unmatched almost to this day for the tiger, only when STalin was able to build such a large number of tanks would Germen forces meet any match on the battle field.

Anyways, I dont really care for the game anymore because its too cookie cutter, every game is the same and plays the same. Each Civ has a UU that is barly an advatage, i mean I just think the game needs a lot LESS balence and politically correct crap. Stalin is ok, but Hitler is a no no no no no way.... what are the Devs Jews? The fact is that during the industrial era Germany and Russia should be over powered, because they were... but for the sake of balence lets just give the panzer a +100% vs. armored units...? And a Tiger could take out 12 allied tanks before they could even get a shot off at the Tiger... anyways, sorry to mud up your sugesstions


WW2 was the largest war so far only because of, well, the populations and the economies of the involved countries were larger than ever before, which is to be expected as those things generally increase rather than decrease in the long run. But, how is it more significant than, say, the Crusades of the Thirty Years War, from a macrohistorical perspective?

I agree that the Panzer special unit could be a bit more badass, perhaps even strength 34 or so. After all, other nations also have game-dominating UUs, like the legionary or the redcoat. But, you didn't answer my question, what rules should all those special tanks have? In what way would the current rules mechanisms allow for truly different tanks which all would actually be useful?

I disagree that Russia and Germany should be killers during the industrial age. That's how real history went, but this game is not about emulating history. This game is about writing history anew, providing (as well as possible) the underlying mechanisms which make history go the ways it goes, but then let it play out itself in response to player actions.

Cookie cutter, huh? On what difficulty have you been able to win in BTS using fairly standard settings (i.e. not duel or any other highly specific ones).
4/16/2008 4:35 PM


Veteran Warlord

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i can win most maps on monarch, if i dont fall asleep before the end of it

its all about the conquest, the war march... mass up the catapults, run over Civs, win the score race, or just conquest domination to get any sort of high score.. its always the same game, only the mods change it up at all, and they are very much the same each otime through, on any difficulty... not to say thats the way it is, just MY opinion, and I tend to get bored quickly of games and move on the the next...

4/16/2008 4:56 PM


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As far as I'm concerned, when you are able to win a standard game on the highest level that any human has ever won it on, you can claim it to be cookie cutter. Until then, you still have things to learn. I win almost every time on Monarch, and have managed to win one out of maybe 6 or 7 tries on Emperor. But still, I know there are things I don't know, other ways to play the game. Not tips and tricks, but entirely other strategic paradigms as valid as those I adhere to. I too felt the game to be a bit cookie cutter at one time, but via the GotMs and the 1BC Team Game I got to share experiences and thoughts with other players and teammates and realized how little I really know and how much more there is to this game.
4/17/2008 2:24 AM


Game slut

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BTS is definitely a good game. But it is also cookie cutter. My tastes tend to the Matrix games, which are more realistic representations of military, but admittedly lacking in the culture/societal sim area.

Any of you guys play Europa Universalis?

4/17/2008 5:12 AM


EVERYBODY PANIC!!!

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I love the game, but I do tend to follow the same strategies each time. Maybe it is a bit cookie-cutter at times.
4/17/2008 7:44 AM


Make my day

Make my day

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What's cookie-cutter mean?
4/17/2008 8:45 AM


Piscata Rosea 4 4 5

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Did somebody say COOKIE?!?!?!

NYUM NYUM NYUM NYUM

(sorry, couldn't resist)

4/17/2008 9:49 AM


Game slut

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tones (4/17/2008)
What's cookie-cutter mean?

Explanation of the idiom 'cookie cutter' as an American idiom.

The point being: once you figure out one basic way to play and win the game, you can just keep rinsing and repeating ad infinitum. While I think that that is true by degree, I think it must also be said that, Civ4 might be among the least internally-derivative, and certainly not a copy cat of OTHER games, like so many games are.

I believe the main reason this is the case with Civ4 is that the AI is fairly predictable. However, while this might inevitably lead to the game becoming boring after some period of time, I'm not sure it needs to be changed. After all, it is meant to be something of a simulation of real life, and real life can be faced (and succeeded at) through cookie cutter means. Real human rivals can also tend to be fairly predictable once you have the insight to predict them.

It is in the matter of SCALE that the game is the most seriously problematic, and where it can be the most improved. This however, will probably necessitate substantial improvements in technology. We need units that are built of smaller units, perhaps all the way down to the level of platoons. We need geography that is built of of smaller units, perhaps even down to the level of city blocks. We need projects and buildings that are built of of smaller components, perhaps even down to the level of floor plans, furniture and maintenance. We need technologies that compose smaller integral and accumulative steps. And lastly, we need characters who come and go over the years.

The other point is: there are a lot of ways to manipulate the game settings, even short of modding or playing mods. Winning on an Archipelago with mostly all scientific rivals is not the same ball of wax as winning on a Pangea against mostly truculent rivals, etc.

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