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Veteran Warlord
      
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hey I was just spit balling ideas but to defend my point a bit since you tore it up nicely The largest scale war of all time = WWII Tank warfare was very important, no? The Panzer and Panther and later Tiger were unmatched almost to this day for the tiger, only when STalin was able to build such a large number of tanks would Germen forces meet any match on the battle field. Anyways, I dont really care for the game anymore because its too cookie cutter, every game is the same and plays the same. Each Civ has a UU that is barly an advatage, i mean I just think the game needs a lot LESS balence and politically correct crap. Stalin is ok, but Hitler is a no no no no no way.... what are the Devs Jews? The fact is that during the industrial era Germany and Russia should be over powered, because they were... but for the sake of balence lets just give the panzer a +100% vs. armored units...? And a Tiger could take out 12 allied tanks before they could even get a shot off at the Tiger... anyways, sorry to mud up your sugesstions
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“Study strategy over the years and achieve the spirit of the warrior. Today is victory over yourself of yesterday; tomorrow is your victory over lesser men.”
“Perceive that which cannot be seen with the eye.”
“You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.”
“Generally speaking, the Way of the warrior is resolute acceptance of death”
~Miyamoto Musashi~
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WE WILL DESTROY YOU
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Impeached by a patch
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GKhan (4/16/2008) hey I was just spit balling ideas
but to defend my point a bit since you tore it up nicely
The largest scale war of all time = WWII
Tank warfare was very important, no? The Panzer and Panther and later Tiger were unmatched almost to this day for the tiger, only when STalin was able to build such a large number of tanks would Germen forces meet any match on the battle field.
Anyways, I dont really care for the game anymore because its too cookie cutter, every game is the same and plays the same. Each Civ has a UU that is barly an advatage, i mean I just think the game needs a lot LESS balence and politically correct crap. Stalin is ok, but Hitler is a no no no no no way.... what are the Devs Jews? The fact is that during the industrial era Germany and Russia should be over powered, because they were... but for the sake of balence lets just give the panzer a +100% vs. armored units...? And a Tiger could take out 12 allied tanks before they could even get a shot off at the Tiger... anyways, sorry to mud up your sugesstions
WW2 was the largest war so far only because of, well, the populations and the economies of the involved countries were larger than ever before, which is to be expected as those things generally increase rather than decrease in the long run. But, how is it more significant than, say, the Crusades of the Thirty Years War, from a macrohistorical perspective?
I agree that the Panzer special unit could be a bit more badass, perhaps even strength 34 or so. After all, other nations also have game-dominating UUs, like the legionary or the redcoat. But, you didn't answer my question, what rules should all those special tanks have? In what way would the current rules mechanisms allow for truly different tanks which all would actually be useful?
I disagree that Russia and Germany should be killers during the industrial age. That's how real history went, but this game is not about emulating history. This game is about writing history anew, providing (as well as possible) the underlying mechanisms which make history go the ways it goes, but then let it play out itself in response to player actions.
Cookie cutter, huh? On what difficulty have you been able to win in BTS using fairly standard settings (i.e. not duel or any other highly specific ones).
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Veteran Warlord
      
Last Seen: 1/4/2009 7:49 PM
Posts: 237
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i can win most maps on monarch, if i dont fall asleep before the end of it its all about the conquest, the war march... mass up the catapults, run over Civs, win the score race, or just conquest domination to get any sort of high score.. its always the same game, only the mods change it up at all, and they are very much the same each otime through, on any difficulty... not to say thats the way it is, just MY opinion, and I tend to get bored quickly of games and move on the the next...
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“Study strategy over the years and achieve the spirit of the warrior. Today is victory over yourself of yesterday; tomorrow is your victory over lesser men.”
“Perceive that which cannot be seen with the eye.”
“You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.”
“Generally speaking, the Way of the warrior is resolute acceptance of death”
~Miyamoto Musashi~
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Impeached by a patch
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Game slut
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EVERYBODY PANIC!!!
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Make my day
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Piscata Rosea 4 4 5
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Game slut
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tones (4/17/2008) What's cookie-cutter mean?Explanation of the idiom 'cookie cutter' as an American idiom. The point being: once you figure out one basic way to play and win the game, you can just keep rinsing and repeating ad infinitum. While I think that that is true by degree, I think it must also be said that, Civ4 might be among the least internally-derivative, and certainly not a copy cat of OTHER games, like so many games are. I believe the main reason this is the case with Civ4 is that the AI is fairly predictable. However, while this might inevitably lead to the game becoming boring after some period of time, I'm not sure it needs to be changed. After all, it is meant to be something of a simulation of real life, and real life can be faced (and succeeded at) through cookie cutter means. Real human rivals can also tend to be fairly predictable once you have the insight to predict them. It is in the matter of SCALE that the game is the most seriously problematic, and where it can be the most improved. This however, will probably necessitate substantial improvements in technology. We need units that are built of smaller units, perhaps all the way down to the level of platoons. We need geography that is built of of smaller units, perhaps even down to the level of city blocks. We need projects and buildings that are built of of smaller components, perhaps even down to the level of floor plans, furniture and maintenance. We need technologies that compose smaller integral and accumulative steps. And lastly, we need characters who come and go over the years. The other point is: there are a lot of ways to manipulate the game settings, even short of modding or playing mods. Winning on an Archipelago with mostly all scientific rivals is not the same ball of wax as winning on a Pangea against mostly truculent rivals, etc.
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tones (9/1/2009) I was minded to compare this site to a sort-of-private Facebook, but, on reflection, that's not right . . . Nope. Here is a forum to exchange views and discuss topics and maybe have some literary fun; post some interesting pics (not Megabits of family krap); flag up some internet sites of Interest; pass on the occasional joke. To me, (struggling for analogy here) it's bit more like a quiet and cosy pub with locals you know and the occasional visitor from "outside"; thick stone walls and a cellar full of well-kept ale. Facebook, on the other hand, is some awful massive city-centre club that serves Fosters lager. And, you know what? I am not unhappy with that analogy. I prefer the pub.
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