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4/19/2008 5:23 AM


Firm Anti-Cynic

Firm Anti-Cynic

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When you upload the save and see Cavalry you never really feel positive about the situation, thankfully however, it was far less then what I expected. The original garrison of Omega THIS! (which consisted of 1 long bowman and musket man) have been completely upgraded into full fledged riflemen in hopes of saving the city. I'll also add for everyone's note, that if the city is indeed saved from destruction, it will be thanks to the respectable Japanese which, when asked, donated the extra needed 40 gold to upgrade both. The former spy in the city has been moved in the event the worst indeed happens.



I've decreased the science slider so we'll be seeing 200+ gpt in order to continue this upgrading spree and hopefully bring Sea Food City up to the same expected standards in this time of war. I believe it's very possible the Omegans will decide not to risk those three units and move towards SFC believing we can't counter them there. However, we have both Cavalry previously stationed near Japan and one Cannon previously stationed near Bismarckia marching towards the area inland. Other then that, keep your fingers crossed.

I'm also hopeful we can pump out that ironclad in the build que in time to top one of those vessels.
4/19/2008 5:44 AM


Piscata Rosea 4 4 5

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Thanks for the update, Biz

Hope we can hold out against those pesky Omegans.

4/19/2008 8:03 AM
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ME TOO!! I just did a whole lot of trash talking. Not hungry for my own words! You guys are doing a great job of shoring up under pressure. That in itself is a victory in my book. By the way, I have been playing civ!V for about a week now. I've had the game for over a year. I gotta ask tho. What happened to the ability of Naval Units to target improvments and units outside of cities? Seems only Air Units have this "Stand Off" capability now. Am I missing something, or did Firaxis remove yet another tactical, and strategic option. One of my favorite tactics in civIII was the ability to weaken and conquer a foe by attriton of nearby resources. You know, blowing up roads, mines, cattle and such. Thereby making their coastal cities and resources virtually useless to them. "Shooting Camels".
4/19/2008 8:45 PM


Firm Anti-Cynic

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Haven't received the save yet in the email box, looks like we're still waiting on the outcome.

From what I can remember, I don't think Naval units have the ability to precision bomb specific city improvements nor specific land improvements. Aircraft on the other hand, I believe they've lost the ability to damage specific structures intentionally as well, but can easily handle inland improvements. I know the American UU in Civilization III had the ability.

Been playing R&F for months now and have kind of lost touch with the actual origional game.

4/20/2008 10:54 AM


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Quick Update

Omegan troops have removed themselves from our territory outside of Omega THIS having only pillaged the wheat farm. I've also upgraded one musket man garrisoned in SFC and will continue this until the entire garrison is up to par. For everyone's note, the Omegan's are pulling their previously seen ships from the coastal regions of the city into the Ocean tiles... I can only assume it is due to their ability to see into the city's production que and having realized the iron clad was ready to pop out the next turn. In response to this suspicion, I've switched the production que to getting out a SOL and keeping that iron clad in the secondary to pop out whenever needed or if/when it becomes forgotten by possible returning Omegan vessels.

In other good news, we've sunk one of Omega's SOLs nicknamed the "OSS Swordfish", however, our attacking vessel is far from being able to defend itself after the successful assault and we should expect to have it quickly picked off before we receive the turn again. If we're lucky enough, we should be able to then counter attack any vessel or party of vessels (counting three atm) that does indeed sink our victorious ship.
4/21/2008 11:19 PM


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Can't say I like how close Omega appears to be towards combustion...
4/22/2008 9:18 PM
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But it still sounds as if they are putting an awful lot of focus on Naval prowess. Maybe a weakness there?

4/23/2008 4:16 AM


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Yeah, that means it'll take them longer to nuke us into oblivion or run tanks through our riflemen.
4/23/2008 7:31 AM


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If we were to base everything off of the demographics (troop numbers), they're not beating us by much in that regard.  We just seem to be inconvienced by the fact we can't send our riflemen swimming after thier ships and our current ships keep ending up full of holes and splinters. The navy is looking mighty fine atm (well, fine given the circumstances ), it's just now that Combustion has come into play our evening of the numbers is going to prove useless until we gain the tech as well. 

On another note, the Vikings lone Iron Clad sunk itself attacking one of their SOLs near our coast. 

4/23/2008 9:08 AM
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Understood. I would suggest taking the Chinese and Soviet model atleast temporarily here.

Example: Warsaw Pact VS Nato. Keep on cranking out units. We're being hard pressed on two fronts here it seems. Tech and power. We can't catch up on both at the same time. Which is exactly where they want us. Choose one or the other and focus resources there. Atleast in the short term. Or help the vikings pump out units(pawns) to buy time while we pump up military tech. Culture at this juncture, needs to take a back seat. I don't think they are a threat on that front, are they? Can't be with their focus on high seas shannanigans. Could you post a statics page for me? I'm not on-line till the middle of next week. (Waiting on a router) Thanks.
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