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Impeached by a patch
Last Seen: Yesterday @ 10:14 AM
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Make my day
Last Seen: Yesterday @ 6:37 PM
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OK, since we are now shooting big holes in them: Why oh why did you wait so long for the first Japanese war, and why didn't you take out their access to metals whatever the cost? The Pyramids have already been mentioned, but what was the Sistine Chapel all about, apart from a huge waste of production? Culture, at that point??? Was there ANY discussion of what cities should prioritise GP's, commerce, production, wonders or military, cause I can't find any? We put little signs up all over the place so idiots like me couldn't get it wrong and start building inappropriate things. Where were the arguments? Did I miss them? Lots of cosy backslapping is all well and good, but if you are going to go for any sort of directional policy you must be prepared to take flak from your own side before the enemy has a go because they will not be so tender. Of course, one must never get personal or derogatory or any of that malarky. But argument CAN be good. Was the democratic system at all to blame, or was the despotic model more efficient? Was there, in the end, little to choose between them? (I have no idea, just asking) Did we give too much away in the trash talk thread or were we (given that we could "see" everything) terribly clever? Again, I have no idea, but I suspect we gave away more than we meant to. But then in psy-ops, the loops intertwine interminably.....
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Mood: surface ripple?
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The ATLAS Rancher
      
Last Seen: Yesterday @ 5:57 PM
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Why oh why did you wait so long for the first Japanese war, and why didn't you take out their access to metals whatever the cost? Well I can't really comment on the early game of course as I wasn't there, but didn't the first Alphan-Japanese war start pretty early? That has been the source of some of the other comments post game hasn't it. If you mean the second war though, then refer to point 1 in my last post. I am pretty sure that taking their metal out, permanently, wasn't really an option though as it was deep within their territory to the north. I'm not 100% on that and I'm willing for a screenshot to prove me wrong.  As for great spies, even if you had got one, you would have had to infiltrate him into one of our cities. The ship transporting him might as well have been sunk on the way. Yes this was also one of the practicalities but I didn't bother giving all the details. I agree it was quite brilliant to build the GW... That was my point. It was a comment on general gameplay balance as apposed to one on particular achievements during this game. In any game like this one, espionage wise, you're starting perched on a fence and as soon as that thing is built and a GS is born it falls very heavily in favour of the side that built it. I don't think that is a brilliant balance for the game. I can see a potential specialist comeback but its a sizeable hit to have to take just to respond to a wonder. That particular ability of the great spy is surely too powerful. Variable points, scaling with the current era, may be a good alternative.
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"If music be the food of love, play on." - William Shakespeare
"For a successful technology, reality must take precedence over public relations, for nature cannot be fooled." - Richard Feynman
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Make my day
Last Seen: Yesterday @ 6:37 PM
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Wrong
Last Seen: 12/16/2009 11:01 PM
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