City positioning
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5/25/2008 4:26 AM


Good night, and good luck.

Good night, and good luck.Good night, and good luck.Good night, and good luck.Good night, and good luck.Good night, and good luck.Good night, and good luck.Good night, and good luck.Good night, and good luck.

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8/25/2009 1:53 PM


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I would like to initiate a discussion about the way each of you chose their city emplacement.

If you have rules, things to do, errors to avoid...
If you follow or not the program's advice for city emplacement.

Different factor that leads to a city positioning, maybe with some screenshots and actual examples.

Such as aggressive positioning to insure an area free for further growth.
Or grabing ressources.
Or avoiding city hindrance on same tiles.
Cases where cities can have common tiles and cases where it should not happen.

All the factors, all the tips, all the rules that you have in mind when looking for a city emplacement anytime in the game.
(from the second city to the city founded in AD 1945 for some advanced strategic reason)

Please tell us here your secrets.
5/25/2008 8:03 AM


Game slut

Game slut

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LOTs of contingencies. Rules for 2nd, 3rd, 4th city can differ completely from one another. Also rules based on map, victory settings, proxmity of AI, etc.

Most basic rule: don't automatically plop on your starting location. Look at the map, see if you can infer _IF_ there might be a slightly better location nearby. If you have worker, settler, or scout, maybe use them to expand your visible area a bit. Don't even be afraid to use your settler to scout out a bit.

Example: recent game I started as Gilgamesh in the HiTM mod, starts with Agriculture which reveals Wheat and Rice. I roamed around with my settler and warrior for about 10 turns looking for some wheat or rice but couldn't find any so I trashed it. Second time, I got the end of a peninsula, with a lake. Not the greatest position, but there was rice, so PLOP.

The one Prince win I've got on HiTM so far with Vikings, I had a decent spot in my initial start, but no resources (they start with hunting). There was a hint of forest down to the southeast. My warrior moved that way, and sure enough popped a map. There was an elephant and a deer quite a ways down southeast on a river. Still no sign of coastline, but I could tell that by moving toward those huntable areas, I'd get closer to the coastline. My initial city must have been 8 or 10 tiles from my initial start location (this was a huge map). The consequence of this was that my capital was only about 7 tiles from the Japanese capital. The consequence of this was that it put me into a position to steamroll the Japanese early in the game, and this was key to me winning.

Lots of other rules, but that one sort of gets it going.

5/25/2008 10:34 AM
Banned

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I very often ignore (at great risk) the blue circles in favour of strategic placement.  Such as blocking choke points, using a city as a "Panama Canal" to shorten routes by sea.  I often use cities to limit the growth of neighors, But I wouldn't do that until I'm secure in military and cultural might.

ADDIT: The key in this, is creating a maximum workforce, ie. Workers.

5/25/2008 10:38 AM


EVERYBODY PANIC!!!

EVERYBODY PANIC!!!

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I usually start in that little blue circle as it seems the computer knows that spot will be good when horses show up, or bronze, iron, etc. But sometimes, it just seems dumb.

After that, I tend to drop my next couple of cities next to strategic resources. Like go find bronze and drop it next to it, or horses. Something that will fuel the war machine.

Other than that, I just try to drop settlers where there will be 2 or more resources if I can.
5/25/2008 10:48 AM


Queen

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Yup, I usually start where it tells me too unless I see a better spot nearby. I like to play on big maps so as far as other cities, I try to place them at least 4-5 spots away from my others, or near some nice resources. If I find that another Civ is close to mine, I start pumping out warrior/archer units and take them out. I don't like to share. If it's late in game and someone got a foothold on my continent....I flip their city with my superior culture.
5/25/2008 11:09 AM
lame duck

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Culture Monger definition: Cleo
5/25/2008 11:34 AM


Make my day

Make my day

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There are several cast-iron rules as far as city placement goes.

1. Never place a city in that little blue circle. The computer is a cheat, and is trying to tempt you into doing something stupid just so it can win. It is evil and bad and wants you to lose.

2. Do not found a city in the sea. It did nothing for Atlantis, and Venice is regretting it too. Rising damp is a terrible problem, and you can't just pop down the road to the local pub for a quick drink when you feel like it; you have to swim, and there might be jellyfish.

3. Avoid mountains as they are full of yaks and llamas, and give deserts a miss too as they are crawling with snakes. So are jungles, come to think of it... And you get bears and wolves in forests so they're a bit dodgy. Avoid water (mosquitoes), grasslands (herds of fierce wildebeaste), plains (termites) and beavers.

4. Do not build on ice. Come the summer you might regret it when you discover you have actually built your precious capital on a lake. It is also good to steer clear of swamps, volcanoes, geysers, quicksand, floodplains, boiling mudpools and Aztecs.

5. I was going to say French, but thought better of it.

6. Have you considered remaining a hunter-gatherer society?

5/25/2008 3:28 PM


Game slut

Game slut

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Tones post pretty much sums it up. The only other thing I'd add is, make sure you've got plenty of desert so you can build the National Forestry Park or whatever they call it later!

Really annoys me that desert is useless and mountains too . . . *grumble, grumble*

5/25/2008 4:29 PM


Make my day

Make my day

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Really annoys me that desert is useless and mountains too . . . *grumble, grumble*

Aw c'mon Scip, there's got to be some useless stuff just for variety if nothing else. However, I do think that desert ought to be irrigated and made useful with, say, environmentalism, and maybe mountains made slightly economically productive with (?) combustion and corporation (tourism, skiing and the like)

9/29/2008 5:07 PM


Settler

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8/5/2009 4:46 PM


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Nuclearcow (5/25/2008)
. . .Other than that, I just try to drop settlers where there will be 2 or more resources if I can.

For me, two or more resources is a must.  I usually don't worry too much about proximity to my capital as my 'superior' culture will usually fill in the gaps rather quickly.  If a rival does plant one of his cities in between mine it will most likely be flipped by culture anyway.  The main exception to the 'two or more' rule would be a choke-point to a rival's expansion, which I will race to  (and fortify) as quickly as possible, even if it means having to lower my science rate due to high maintenance costs.

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