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The ATLAS Rancher
      
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Sword of Doom...
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| Zigeuner (5/28/2008)
How's that for a change of pace? Yep, that'd work!  Addited: Come to think of it: The important issue is to have a positive cash flow at 60% economic allocation in 1850AD without the aid of using cities to "pick up the slack". Can merchants be used?
Just to make it fun, no more than one merchant per city so that somebody doesn't switch civics and go nuts with them..
The whole point is to have a stable economy instead of just spamming settlers to the New World. |
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Greatest CivIV Strategy Ever Devised!
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Like the hair cut?
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Sword of Doom...
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Grognard fantôme
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The ATLAS Rancher
      
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| I think the population changes depending on your closeness to the next population point. I don't think it works that way in Civ 4 any longer, at least not judging by the test I've just done. It is purely a population level for each population point and it only rises when you reach the next level. In Civ III it grew with the input of food so it a city grew constantly as you approached the next pop point, they must have changed it back? *shrugs* BUT... From a mathematical point of view; wouldn't it be easier to just add up all the population points?  For example if you have 5 cities pop 10 and 1 city pop 15 your total population (and score) will be 65. You still can't do that though because the population growth is not linear. So for example the 8th point represents more people than the 7th point, which in turn represents more people than the 6th point. And so on... That means that 2 cities of population 4 don't add up to the same total as 1 city of population 8. You could give in your victory post all your 1's, all your 2's, all your 3's etc... but its easier to compare if its just 1 number.  |
-- "If music be the food of love, play on." - William Shakespeare
"For a successful technology, reality must take precedence over public relations, for nature cannot be fooled." - Richard Feynman
Edited: 5/30/2008 4:47 PM by Artymus |  |  |
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General
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General
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Udderly ridiculous
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