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10/28/2008 11:21 AM


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So, I noticed this particular time out that I had a set of cities that were Size 6 or smaller. Do you guys get that or are you more apt to make CERTAIN there's food sources next to it.  If you find that it ISN'T growing, do you actually move it, or do you set it to Wealth and forget it?

Also, on the older worlds with numerous mountain ranges (which I haven't played) do you get that a lot? And how do you counteract it?

10/28/2008 4:25 PM


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Are you building aqueducts in these size six towns? They allow your towns(size1-6) to become cities(size 7-12). After that, hospitals allow your cities to grow beyond size 12 to become a metropolis. If you ARE building aqueducts, then your growth issues are probably related to happiness issues, as the less happy your cities, the fewer citizens you have working tiles to bring in food. So you might need to build happiness buildings (temples, cathedrals especially, marketplace) and import luxuries. Marketplaces only give you happy benefits if you have two or more luxuries, with the bonus growing as you get more luxuries. Hope that helped!
10/29/2008 2:13 AM


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These cities in question are still at 2 and 3 after achieving 90% of the luxuries and having my happiness sitting at 50%. 

They've been 2 and 3 since their creation. I've at LEAST built a temple and library in them to get the fat x to try to get better tiles to work, but that didn't help either.

It's just a few of them, but that doesn't answer the question of whether it's a consistent thing, or my inaccuracy in placement.

10/29/2008 7:26 AM


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Alot will depend on placement... If the city's production would be better for you the "god" game player with a couple more citizens... even if it can't support them, build workers elsewhere and ship people around... Sometimes you want them small cities around for defensive reasons... Too many variables to say. I usually find myself with a couple late game that end up with wealth, but sometimes I do go help out their numbers with laborers.

addit: In times of war they make good places to rush build units with cash... every other turn of course.
10/29/2008 1:04 PM


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Aintmyprob (10/29/2008)
If the city's production would be better for you the "god" game player with a couple more citizens... even if it can't support them, build workers elsewhere and ship people around...

What does THAT mean?

10/29/2008 2:07 PM


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the game allows you to add workers/settlers back to a city as citizens right, nothing says they have to be the same city they started at? I am thinking the right game aren't I?
10/31/2008 11:20 PM


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You are.. But they'd starve out fairly close to immediately.

Wait... or would they?

11/1/2008 2:35 AM


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Yep you should be able to add workers (and I think settlers) back to any city (not just the one that they were build in).

I think it might put the food box back to empty (or half if granary available), just like when the pop grows.

If there isn't enough food then eventually the city will starve, and lose 1 pop point.

Mind you, I haven't played Civ3 in a long time, so I might be wrong...

11/1/2008 11:54 AM


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I was thinking this through last night... I believe it'd be pointless to add workers to a city because no matter where I'd move him within that city, it'd only be one food (if that) to support himself. I don't think it'd do any good.

But.. it does come back to the question of -

Does THIS happen to you every game, or if it happens, do you move the city, or do you meticulously place your citites?

11/1/2008 11:16 PM


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Unless there's an important resource or geographical position that I want to take advantage of, I pretty much don't place my cities in places where they can't grow above size 3. And, assuming I'm not playing on a 3 billion year old world, it's pretty easy to avoid, using a CxxC placement guide. On 3byo worlds, you get huge mountain chains, hills, deserts all clumped together, so it can be harder to avoid. But if the city's not going to get past size 3, there's not much point to having the city at all. Not productive, not bringing in money, not doing anything, really.

Here's a screenshot of how I tend to place my cities:



If there IS a large patch of mountain or hill, try to place the city at the edge of it so that it can get some irrigated grassland or plains to provide food.
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