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11/3/2008 12:53 AM


Notorious Thread Killer

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12/19/2009 10:51 PM


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Well, the cities in question were placed to fill out the contintent.  If I leave even a square open, the AI will plant a city on it.
11/3/2008 2:22 AM


sweetP

sweetP

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5/10/2009 7:42 PM


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Well, in that case, it doesn't really matter, does it? Just leave it and build catapults/trebuchets/artillery with it the whole game. Not every city has what it takes to become a metropolis, nor should every city need to.

In fact, just north of the area where my screenshot was taken is a city in the middle of that hilly mountain range that's only a 3. With rails, it'll be able to grow to an 8 at most (it has two grassland and a plains in it's radius). I just leave it there. Nowhere to move it, and it would be a waste of resources to do so.
11/12/2008 4:27 AM


Second Lieutenant

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1/13/2010 11:53 PM


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Grisnak. Can I ask - "are you talking about cities out on the coast without the whale icon?"  - they would get to only 2 without harbour.

Re siteing of cities - as ive only ever played vanilla civ cannot comment on the other games and how they are won, but on vanilla civ it is only 3 situations that get you your final score.

1. Future tech - so irrelevant and such a nothing to the final tally not worth wasting your time on.

2. Happy people - building temples, marketplaces etc helps immensely.

3. Land. The single most important item I believe.  Securing more land means more cities, which means as you acquire the Great Wonders that other civs so brilliantly built for you, you get happy citizens which doubly adds to your final score.

So if land or area of control is the most important then shoving a city anywhere is a great advantage. I dont worry too much about the Fat X design as my defence is based on a mobile attack.

(I dont bother building any defenders until say some muskets and then some riflemen leading upto guys I can upgrade to infantry.  Never build spearmen, total waste of time and resource. Build swordsmen instead.  Attack value of 3 and defence value of 2 [same as spear]and gives you a group who can attack as well as defend, depending on the situation)

As I play a world domination type strategy I need plenty of cities to be settler factories.  If they are only a 1 gold per turn city then I rarely both paying for or spend the time building an aquaduct as a temple is also required. I just raid them for settlers every 6-10 turns.

3/28/2009 5:26 PM


Settler

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4/7/2009 6:26 PM


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Aintmyprob (10/29/2008)
the game allows you to add workers/settlers back to a city as citizens right, nothing says they have to be the same city they started at? I am thinking the right game aren't I?

now the problem with that is if the city is simply lacking of food and has zero growth, than adding a worker or settler may not always work. The food production may not support an extra citizen. it really depends.

3/28/2009 6:52 PM


huff huff

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commander_jelley (3/28/2009)
Aintmyprob (10/29/2008)
the game allows you to add workers/settlers back to a city as citizens right, nothing says they have to be the same city they started at? I am thinking the right game aren't I?


now the problem with that is if the city is simply lacking of food and has zero growth, than adding a worker or settler may not always work. The food production may not support an extra citizen. it really depends.


so true... but if you add more than one on turn 1, and then one several turns in a row (say after your rail network is completed, and you no longer need all those workers...) timing it to produce a certain building, or other useful tool... Perhaps the harbor or something similar that will allow you to expand further, and IIRC having the granary does help... Most players don't realize citizens, even cities are expendable, and thus exploitable to some degree. I believe I was using it more to have people to whip for a rush build of some unit, or whatever, but... I seem to recall a situation where I managed to get a city out of it's stuck at size three, for a somewhat affordable supply of slave labor...
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