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6/28/2009 6:25 AM


Andrew Wiles

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Scipio Africanus (6/28/2009)
tones (6/27/2009)
Having nothing better to do this weekend (sad, innit?) I thought I would revisit this thread to say I have not played this s**t awful game in the intervening months. Bollox to it.
In all fairness, I must admit to downloading Crown of Glory in the meantime. This has also been a monumental disappointment - something from the eighties masquerading as a current program methinks. What a pile of dog-poo!
Seems to me there is NOTHING out there for the intelligent strategic gamer. Am I wrong? Have I missed a classic somewhere??


COG or COG:EE?

Hired Guns also by Matrix is good, but you'll need a strong machine.


-Just face it Scipio, they all suck.

6/28/2009 7:24 AM


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Roadkill (6/28/2009)
Scipio Africanus (6/28/2009)
tones (6/27/2009)
Having nothing better to do this weekend (sad, innit?) I thought I would revisit this thread to say I have not played this s**t awful game in the intervening months. Bollox to it.
In all fairness, I must admit to downloading Crown of Glory in the meantime. This has also been a monumental disappointment - something from the eighties masquerading as a current program methinks. What a pile of dog-poo!
Seems to me there is NOTHING out there for the intelligent strategic gamer. Am I wrong? Have I missed a classic somewhere??


COG or COG:EE?

Hired Guns also by Matrix is good, but you'll need a strong machine.


-Just face it Scipio, they all suck.

Different tastes. I personally prefer a game that makes me think to one which simply beguiles me with pretty pictures . . . although thinking _and_ beguiling ala Hired Guns is also good fun.

6/28/2009 11:52 AM


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I don't want to be beguiled by pretty pictures, but neither can I put up with a clunky 20-year-old interface like COG:EE no matter how good the programming is behind it - even messing about not knowing what I was doing I found it rather easy to win battles (never finished a campaign due to boredom) OK, I'll admit I haven't given it sufficient time, but (and it's a big BUT) if a game doesn't draw me in with an enticing mix of whatever (gameplay, graphics, storyline, challenge... etc.) then it becomes a waste of HD space.

I know I'm getting old and cynical and rather picky, and maybe it's about time I took up golf, but the age when I couldn't wait to rush out and buy the latest and best PC blockbuster is long gone, and it's rather sad. The world has moved on from turn-based thought-provoking  games to wrist-flicking reaction shoot-em-ups where I yawn at the thought of another zombie lumbering through the magic feaking portal only to be incinerated by my nuclear powered super-flamethrower attack howitzer.

GalCiv and Sins of a Solar Empire didn't do it for me. I did finish World in Conflict though- that was quite good once the pause key was pointed out to me. Ah heck, if someone here discovers a hidden gem then please let me know. CIV is boring me too, though the latest patch has improved the AI somewhat and made some welcome interface additions/changes.

Back to gardening I guess

7/3/2009 10:17 AM


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Hired Guns has really sucked me in. Genre-busting; kinda combo of FPS, RTS, and strategy. Tac map is 3D pannable zoomable like RTS, but totally turn-based during combat. Must pay attention to ammo, position, timing, which mercs do which job. Kinda difficult to learn to use initially, camera is a bit twitchy and weird . . . but good mods already in existence, including on camera mod that involves changing some settings that make the Tac map a real treat. Campaign map is a small African country that you are hired to help a deposed dictator to carry out a coup against. Much like CoG:EE, not perfect, but an innovative game moving in a good direction pushing the envelope of gaming instead of just churning out more of the same old "super-flamethrower kills zombie" drivel. Civ 4 tried to be equally as innovative, and it was in some ways, but the innovations to me just highlighted the glaring incongruities in the basic game-dynamics, space and time issues mostly.

HG reminds me of Mount & Blade: it was originally designed by a Russian group, but they seem to have broken up and Matrix bought it and has patched it up and is providing at least some support and a forum. I think it will have a large modding potential if given a sufficient following.

If we don't support the innovative ones, even if they are lacking in some ways, we will eventually have nothing but Empires of Total Frustration to entertain ourselves.

7/3/2009 11:27 AM


Andrew Wiles

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Scipio Africanus (7/3/2009)
...Hired Guns...


-Who would buy that crap? You should get Shadow Company: Left for Dead and see how real games are made.
7/3/2009 12:05 PM


huff huff

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Shadow company... wasn't that almost a decade ago? and marred with all sorts of problems? poor controls being #1... or am I mis-remembering my POS games?
7/3/2009 3:05 PM


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Re Shadow Company (1999) a quote from a review by Gamespot (the first review i came across after Googling it)

The word "great" all too easily finds its way into game reviews. Great graphics, great gameplay, great multiplayer support - let's face it, the word great is greatly overused. Shadow Company: Left for Dead is one of those rare games that truly merits the word - but probably not in the way its developers envisioned. In fact, this real-time tactical combat game from Ubi Soft and Sinister Games falls into the dreaded category of games that aren't but should have been... you guessed it - great. Unfortunately, Shadow Company's horrific controls and camera angles, its abbreviated single-player campaign, and its bizarre gameplay glitches all hamper what could easily have been one of the year's best games.

Kinda supports your memories there AMP

7/3/2009 6:07 PM


Andrew Wiles

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-I haven't had any problems with it at all since I got it in 1999, and I actually think they released a patch for it just a couple of years ago in relation to a budget release. Interface is awesome, lots of RPG/RTS elements, extremely open missions(I've played through the entire game using only a single soldier, you have to time everything perfectly but it is doable), it is a great game and I have never understood what bugs and stuff they were talking about.

"horrific controls and camera angles"? These people haven't even played the game it seems...
7/4/2009 4:27 AM


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Well that's strange. The rest of the review went on to praise a lot of elements but was highly critical of stuff like not being able to snipe properly even though the crosshairs were "dead on", and having to rotate the camera in order to select a merc because he could not be selected through vegetation, and not being able to properly control more than 4 mercs (8 would, apparently, be impossible)

It seemed pretty well informed and would have put me off buying the game originally. Maybe yours was a patched version RK? Your experience seems completely at variance. Is it worth picking up a budget version I wonder?

7/6/2009 9:28 AM


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Not interested in a real-time tactical combat game.
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