NC vs tones Unoffficial GOTY
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NC vs tones Unoffficial GOTY Expand / Collapse
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2/22/2012 3:43 PM


Minsterman

MinstermanMinstermanMinstermanMinstermanMinstermanMinstermanMinstermanMinsterman

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I have started this, although I am only 25 turns in, it may take a while before I get through it!
2/23/2012 5:22 AM


Weird Sandwich

Weird Sandwich

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it may take a while before I get through it!

LOL. When did I start this? And I'm still playing.

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1954 and, despite being at war with Japan, Mali appears to have turned  on the 100% culture button. My spy war is having little effect (blowing up a library gains me one turn) and my spies are being burnt up. Finally in 1959 1bc discovers fission, Mali offers Hit Movies for Uranium (hahahahahaha), Manhatten Project in 8 turns and I have 25 turns until defeat! By 1965 3 nations are at war with Mali and in 1967 the Bomb is invented. It is now I discover you need satellites to build ICBM's so tactical nukes it is. 20 turns left.
1970 I didn't know you could do this, but I base a nuke in Japan and fire it from there. Bang goes Goa. The next turn I nuke Kumbi Seleh buying myself 32 turns to win. I invade Korea, hit Goa again and nuke Awdaghast, buying myself 40 turns. Should be enough.
2/26/2012 10:27 AM


Weird Sandwich

Weird Sandwich

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At long last.

26,495. Hardly a knockout score, but this game turned out harder than expected. A long story short:

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Having transported a vast mechanised army across Persia and into Japan, I invaded Mali to take one city to make sure their hopes of victory were dead. They capitulated immediately, and I decided to use my tank army to invade Mongolia. Just before that, "friendly" Persia stabbed me in the back and invaded my mainland taking one city. It then took me 10 years to fight back, launch a seaborne invasion of Persia from Japan (something I was ill-prepared for), and conquer the treacherous slimey crapbag motherfrikkin lowlife scum. Having taken every stinking rotten putrid Persian city, victory was mine at long long last.

to NC

2/26/2012 12:03 PM


Udderly ridiculous

Udderly ridiculous

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to NC
and deservedly so. Nice win, Tonesy.
2/26/2012 2:33 PM


Citizen of the World

Citizen of the World

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Cripes, who knew how difficult this could be eh? Maybe Arty or LC can show us? I'm still struggling on, but...


Goodness gracious. Please, don't hold your breath on my account. I played one more session last weekend and haven't managed to get back to it again. Here is a summary of what happened:

Spoiler Text Below - Highlight to See Hidden Text
consistent with my predictions of neglecting my army, the Vikings made war with me. And then the upstart Aztecs did the same, and did they ever come with a fury, hath hell unleashed. Fortunately, I have two very productive cities, and to make up for a weak army, I set sights on The Sacred Band regiment, even before they made war with me, and this force was ready to go shortly after the war began. I sent em up to my third city which was threatened by a Viking Horde of 5 regiments, and he carved through them like a knife through butter. Now the Aztecs and the Vikings are threatening another city out on my periphery, which is well garrisoned on the inside, but I have not yet amassed enough country attack force, even with the Sacred Band lingering in the area, to thwart them. But my battle plan now is to do just that, and destroy the Aztecs while they are still small, and then look to pick off a couple of strategic viking cities on the border. I have violated a pretty important rule that war should always be made on your own terms, not theirs, so lets see if I can recover from this mistake, made quite early in the game, in any case.
2/29/2012 4:09 PM


Minsterman

MinstermanMinstermanMinstermanMinstermanMinstermanMinstermanMinstermanMinsterman

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I've had quite a bit of free time so I have played through roughly 300 turns up to today, the story so far.

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It started off quite quietly, I went for a lot of early wonders as I had decided from the off that a cultural victory was the way to go for me, I know from experience that this mod is difficult to win domination due to the nature of the revolutions.

All seemed to be going okay until inevitably the Vikings attacked and I was on the back foot for a while, luckily, I had a good few cities that were strong production facilities so, although I did lose a city for one turn, their attack did not have any other successes and I have managed to push them back. I am now in the 1800's and i am around 3rd in the rankings, behind Mongolia and Japan, the war with the Viking has turn a corner and I am now attacking with superior technology. I intend to stick with my culture strategy and at the moment my third city is due to reach legendary status in 170 ish turns, so, just need to push on with culture to get that reduced to a small as possible.

It is funny how a little competition can suddenly reignite your passion for a game.

3/2/2012 12:03 AM


Udderly ridiculous

Udderly ridiculous

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After I played this one a bit, I thought your strategy of going for that victory type was probably also the way to go, especially with the Industrious trait.
3/2/2012 11:40 AM


Citizen of the World

Citizen of the World

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I managed to get in a session this week.

It took me up to 1080AD

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The Sacred Band has turned out to be a decisive force on the battlefield. I managed to amass an army and vanquish the Viking Aztec axis forces from my territory. Then set my sights on the Azteca homeland. Even with only two catapults, one battering ram, against a well guarded capital city, I was able to attack every single turn with the Sacred Band while smashing down the walls. The Aztec capital fell with no losses, and the march is on two permanently destroy Aztec culture. I had planned on going after the vikings next, but the two strategic viking cities to the northwest of my capital city revolted and are now being claimed by the Russians. I have no interest right now in taking any further viking cities, so I sued them for peace. May go after the Russians just because they are weak, but I will evaluate the situation after the Aztec holdout shorrly falls. There is a pressing need to refocus on nation building and settling the south western peninsula, which has been neglected on account of this wretched war.


3/2/2012 12:39 PM


Weird Sandwich

Weird Sandwich

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It's fascinating how all these completely different strategies and experiences are all evolving from the same start position. I've never found one of the Legendary units to be game-changing but LC just shows me how wrong I can be. And I think genty might be on to a winning strategy, but how quickly can it be achieved?
3/3/2012 4:45 AM


Citizen of the World

Citizen of the World

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tones (3/2/2012)
It's fascinating how all these completely different strategies and experiences are all evolving from the same start position. I've never found one of the Legendary units to be game-changing but LC just shows me how wrongI can be. And I think genty might be on to a winning strategy, but how quickly can it be achieved?


tones, I would say that my experience with the Legendary Units prior to this game has been similar to yours. The only reason I thought about building it was because my military was weak and I had a super productive city. I am now inclined to think that if you build some of these units early enough in the timeline, they could be quite useful. Sacred Band, for me, in particular has been great because I do not need to wait for my catapults to break down the walls. The Sacred Band goes right through them. So while I am softening up my defenses enough for the rest of my military to attack, I can pick off city defenders one at a time.

Anyway, I managed to get in a quick session this morning, before getting on with the weekend. Now up to 1200AD

Spoiler Text Below - Highlight to See Hidden Text
In 1150 AD the last remaining Aztec city was captured and so now I have consolidated the entire eastern seaboard. I decided that I do have enough offensive capabilities to go after the small Russian kingdom. Just need to get a few archers out to defend the new territories. Also managed to build the Taoist holy shrine. Thus I have the holy cities and shrines in place for Hinduism, Confucianism and Taoism. This sets me up for financial maintenance throughout the rest of the game. Also managed to settle my first city in the Southwestern Peninsula. Completing that will be my focus once I take out the Russians....

to be continues.
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